Home Game Dev Unreal Assets Unreal Engine Code Plugins Tile Based Minimap v5.3-5.7|Tile Based Minimap v5.3-5.7

Tile Based Minimap v5.3-5.7|Tile Based Minimap v5.3-5.7

3922 Views Stock 998 2026-05-10

Details

 Tile Based Minimap (TBM) enables you to create in-game maps of your levels by rendering top-down images in the Unreal Editor, which are then broken into tiles and loaded dynamically during gameplay. The system offers several key features: - It allows rendering of top-down level images directly in the editor, usable as-is or exported for further editing. - Supports easy creation of blips and icons using data tables and a single function from the provided subsystem, with multiple widgets able to source blip data simultaneously. - Is highly customizable with a minimap widget that lets you adjust shape, rotation mode (fixed or dynamic), zoom, tilt, and optional tile texture paths per minimap. - Is dynamic, supporting multiple grids in a single level that switch based on player location—ideal for interiors or varying elevations. - Offers flexible replication options: blips can be replicated statically or dynamically, with client-side blips binding to their source if available or falling back to replicated values. - Is optimized by not requiring actors for blips; blip transforms are sourced directly from scene components, and UI calculations can be handled in materials for non-interactive widgets. - Includes route generation functionality, drawing paths between world locations similar to GPS navigation. - Supports marking locations through icons, symbols, or entire zones. - Minimizes pixel jitter through optional material-based transformations for grids and blips, reducing visual artifacts. - Enables smooth fade-in and fade-out effects for blips via scale and opacity controls based on distance from the minimap border. - Fully exposed to Blueprints, allowing complete customization with no technical limits—only your imagination sets the boundary.