Home Game Dev Unity Assets Unity Tools Lattice Modifier for Unity v1.3.1 (28 Oct 2025)

Lattice Modifier for Unity v1.3.1 (28 Oct 2025)

4724 Views Stock 927 2025-10-31

Details

 Lattice Modifier for Unity v1.3.1 (28 Oct 2025) introduces a powerful tool that enables deformation of both static and skinned objects within Unity, allowing developers to create advanced animations with ease. The modifier supports real-time mesh deformation by creating a lattice and adjusting its points to shape the mesh. Key features include: - Easy to use: Simply add a lattice modifier to your model and move its points to deform the mesh. - Animatable: Lattices can be keyframed and controlled directly through the animation timeline. - Scriptable: Full control over lattices via C# scripts for custom logic and interactive effects. - Supports both static and skinned meshes: Lattices can be applied before or after skinning. - Performant: Uses compute shaders for high-speed deformation, matching the performance of GPU skinning and vertex shaders—significantly faster than manual mesh editing in C#. - Samples provided: Includes demo animations, shaders, and scripts to help get started. Additional features include: - Custom editor with support for move, scale, rotate, multiselect, selection falloff, fit to renderer, and undo/redo functionality. - Works with existing materials—no custom shaders required. - Squish and stretch capabilities, allowing access to deformation parameters in custom shaders for advanced effects. - Per-lattice settings: Toggle between high-quality and fast sampling modes, and between global and local/restrained deformation. - Transform modifier: Apply deformation to non-mesh GameObjects such as lights, particle emitters, and other components. - Save deformed meshes: Export deformed meshes as assets in the editor or retrieve them via scripts. - Open-source source code included for full transparency and customization. 
2025-10-31 00:00:00-update version:Lattice Modifier for Unity v1.3.1 (28 Oct 2025)