Welcome to FluidNinja VFX Tools v5.4–v5.7, a powerful 2D fluid simulation toolkit designed for Unity and Unreal Engine. This resource pack enables developers to create lightweight, high-performance fluid effects by baking density and velocity data into small asset files—typically 1–4 MB—offering a streamlined alternative to large, resource-intensive VDB assets (usually 100–400 MB).
Key features include:
- Real-time fluid simulation with interactive viewport support
- Baking tools that export density and velocity data to Flipbooks and Player-Materials
- Support for heterogeneous volume setups, including Cloud Volume and Fog Volume integration in UE 5.4
- Niagara modules that sample baked fluid data to drive GPU-based particle systems
- Demo levels showcasing both stylized and realistic visual effects
Input sources include Niagara particles, bitmaps, and painter-based inputs. Output includes Flipbooks, Flowmaps, and ready-to-use Container Materials that embed baked fluid data directly into materials for seamless integration.
2025-12-14 00:00:00-update version:FluidNinja VFX Tools v5.4-5.7