Home Game Dev Unity Assets Unity Tools Mobile Pedestrian System v1.2.0 (25 Aug 2025)

Mobile Pedestrian System v1.2.0 (25 Aug 2025)

3503 Views Stock 902 2025-05-18

Details

 Introduce a realistic and vibrant urban environment with a customizable Pedestrian System. Assign pedestrian types, set priority waypoints, and manage dynamic obstacle avoidance. Key Features: - Waypoint-based pedestrian system - Uses a grid system, allowing it to be used in any scene dimension without performance issues - Movement is made using Apply Root Motion from the character animator - Support for any humanoid characters - Support for any animations - Easy to create and integrate custom behaviours - Support for traffic lights and no traffic lights street crossings - Independent crossing component for integrating with existing vehicle systems - Seamless integration with the Mobile Traffic System - Pathfinding on waypoints. Method to find the shortest path between two waypoints using existing waypoints in the scene - The ability for pedestrians to follow a given path. Method to make any pedestrian reach a specific destination from anywhere in the scene - Basic static and dynamic obstacle avoidance - Pedestrian types – assign different types of pedestrians and restrict access to specific areas (e.g., only students walk inside campus) - Priority waypoints – set the importance of pedestrian paths to spawn more pedestrians in crowded areas (e.g., downtown) and fewer in peripheral areas - Custom events on waypoints – triggered when a pedestrian reaches a specially marked waypoint, enabling dynamic in-app actions - Capability to include pedestrians in the vehicle pool that are not instantiated by the system; these must be programmatically instantiated at appropriate times - Ability to subscribe to various events for better system visibility and customization - Added delegates for some actions to easily modify default system behaviors - Custom editor tools – multiple editor windows to streamline integration - Pooling and reutilization system to increase pedestrian density near the player while reducing overall count, improving performance - Simple API for advanced functionalities - Complete code included and commented - Works for any platform supporting the Burst compiler - Requires Unity 2021.3 LTS and above - Compatible with Unity 6 Version: Mobile Pedestrian System v1.2.0 (25 Aug 2025) 
2025-09-10 00:00:00-update version:Mobile Pedestrian System v1.2.0 (25 Aug 2025)