Brute Force - Grass Shader v1.9 introduces a powerful and interactive grass shader system designed for use across PC, Mac, Linux, Nintendo Switch, and mobile devices. Compatible with Unity's Built-in, URP, and HDRP pipelines (light baking feature is currently under development), the shader supports standard rendering workflows with full compatibility across multiple platforms.
Key features include:
- Multi-platform support: Works on PC, Mac, Linux, Nintendo Switch, and mobile devices
- Pipeline flexibility: Fully compatible with Built-in, URP, and HDRP
- Ease of use: Drag-and-drop material setup for quick implementation
- Performance optimization: Custom LOD distance fading per material
- Dynamic shadows: Grass can both receive and cast shadows
- Interactivity: Simple particle system integration enables interactive effects such as trails following mouse or player movement
- Full customization: Highly customizable grass appearance and behavior
- Lighting support: Supports up to 4 point lights and spotlights
- Terrain integration: Uses Splat Map textures to define grass placement
- VR compatibility: Works with both Multi and Single Pass Stereo rendering
- Fur simulation: Can be used as a basic fur solution for animal models
- Shell texturing: Utilizes shell texturing technique for realistic grass surface detail
Note: Terrain assets for Mac and mobile devices are not yet supported. Other terrain types are supported, and users are encouraged to consult the terrain documentation.
2026-03-12 00:00:00-update version:Brute Force - Grass Shader v1.9