Ultimate Foliage Renormalizer v1.3.4 is a powerful tool designed to enhance foliage geometry in Unity by automating the process of generating proxy meshes, transferring clean normals back to the original geometry, and baking high-quality Ambient Occlusion into vertex colors. Inspired by techniques used in AAA games, it serves as an advanced version of spherical normal application on foliage. The tool is not a shader system but a versatile utility compatible with any foliage system, shader, or workflow—including SpeedTree, Nature Manufacturer, SeedMesh, Toby Foliage Engine, Boxophobics The Visual Engine, Foliage Renderer 2, Nature Renderer, Flora Renderer, mTree, and Unity Tree Creator. It supports all types of foliage, such as trees, grasses, and bushes, and works effectively across both realistic and stylized rendering styles. The tool offers two primary modes: Standard Mode, which creates a tight SDF shell and a loose convex hull SDF to generate a proxy mesh using a 0–1 tightness slider, and Grass Mode, which sets vertex normals to match the ground below, improving blending and continuity. After proxy generation, the tool transfers normals and bakes ambient occlusion using an accelerated BVH structure. Importantly, the tool has no performance impact—there is no runtime code or special shaders required, and the output mesh retains the same vertex and triangle count. The enhancement is fully baked at build time, resulting in improved visual quality without runtime overhead. More details are available at: https://assetstore.unity.com/packages/tools/modeling/ultimate-foliage-renormalizer-338072.
2026-03-18 00:00:00-update version:Ultimate Foliage Renormalizer v1.3.4