FGear is a custom vehicle physics solution for Unity that helps you build arcade or semi-arcade style racing games. A great balance between realism and ease of control, check the demos!
Core features:
- Desktop or mobile
- Single script component for a driveable vehicle
- Full source code
- Adjustable integration steps
- Simplified Pacejka, Pacejka96 and MF6.1 tire model options
- 3D wheel support (multiple raycasts or sphere/convex cast)
- Simple engine model with a torque curve
- Configurable auto/sequential/manual (H-pattern) transmissions
- Open, locked or LSD differentials
- Ackerman steering, toe and camber
- Adjustable torque and brake distribution of axles
- Simple spring/damper suspensions with preload option
- AeroDynamics component for drag and downforce effects
- Standard input manager with keyboard, joystick and wheel+shifter support
- Driving aids like ABS, ASR, ESP and anti-roll bars
- Detailed telemetry UI
- Basic save/load system for fast prototyping
- Various sample setups and demos
Extras:
- 3rd person camera script
- Basic AI driver
- Sample visual and sound effects like engine, skid and muzzle effects
- Force Feedback script using Logitech Gaming SDK
- Joystick vibration sample script with XInput
- Minimap and gauge UI samples
- Mobile input demo
- Bezier spline tool
- Runtime vehicle creation/modification demo
- Arcade style driving assists script
- BikeHelper script for fake motorcycle setups
- Multiplayer sample with PUN2
- Rewind and replay sample
Info: https://assetstore.unity.com/packages/tools/physics/fgear-vehicle-physics-135832
2026-03-23 00:00:00-update version:FGear Vehicle Physics v1.11