Home Game Dev Unity Assets Unity Tools Power Pivot - Rotate, Scale, Edit, Snap & Pivot Editor v2.1.0

Power Pivot - Rotate, Scale, Edit, Snap & Pivot Editor v2.1.0

965 Views Stock 950 2026-03-28

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 Power Pivot - Rotate, Scale, Edit, Snap & Pivot Editor v2.1.0 is a Unity tool designed to enhance mesh manipulation in the Scene View. It introduces a virtual pivot system that allows users to rotate or scale around a dynamic pivot point without re-parenting or altering the original model, enabling a fully non-destructive workflow. By pressing "v" while using the rotate or scale tool, users can activate the virtual pivot, which resembles Blender's interface and provides intuitive control. The tool supports pivot editing, allowing users to convert the virtual pivot into a permanent new pivot for the model with a single click. This functionality works with skinned meshes (including bones and blend shapes) and generates a new model in Unity’s .asset format without modifying the original. The workflow remains non-destructive, meaning that model upgrades do not require repositioning the pivot—users can simply use the "Refresh" button to sync changes or enable automatic on-import checking. Users can scale two axes simultaneously by holding SHIFT while dragging one axis. The default keybinding can be customized in settings. The tool enables rotation and scaling around any point in space, eliminating the need for complex parenting operations. It operates directly in the Scene View and integrates with familiar shortcuts, supporting shortcut manager compatibility. Snapping functionality allows users to align the pivot to a vertex or place it at any arbitrary position in space, without requiring colliders. Snapping is based on the actual mesh geometry. Pressing "F" focuses the view on the pivot, with the keybinding configurable in settings. Parenting operations (parent or unparent) can be performed with a single click. The tool is compatible with Unity 2021, 2022, 2023, and Unity 6 (LTS) versions. Full source code is included, enabling developers to understand and customize the tool. The asset is distributed under a per-seat license, with one license required per user accessing the asset files. This applies to teams, where each Unity user should have a dedicated license. The tool is ideal for aligning imported skinned meshes with environments, rotating large objects around specific points, and quickly reparenting objects without navigating the hierarchy. 
2026-03-28 00:00:00-update version:Power Pivot - Rotate, Scale, Edit, Snap & Pivot Editor v2.1.0