Home Game Dev Unity Assets Unity Tools Hats - Workspaces and Teams v1.1.0 (10 Feb 2026)

Hats - Workspaces and Teams v1.1.0 (10 Feb 2026)

3434 Views Stock 992 2026-04-07

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 Hats enables the concept of workspaces in Unity. Workspaces are a bit similar to layouts – but way more powerful! By switching workspaces, the Editor can be made to load a specialised layout, open one or more scenes, hide or lock objects in the open scene, hide specific components, and more. Third-party tools can be made to work differently. And you can create custom behaviour as a result of a workspace switch. You can switch to a workspace at any moment to customise the appearance or the behaviour of the Editor according to the task you are performing. For instance: One could have workspaces for Level Design, Cinematics, Testing... When the Level Design workspace becomes active, it loads the main game scene and hides some components. When the Testing workspace is activated, it loads the Initialisation scene, so the developer can immediately enter Play Mode and test the game from the main menu. When Cinematics loads, it opens the main scene. Hats can make the Unity Editor more streamlined, so you get focus – whichever hat you're wearing at the moment. But that's not all... In addition to workspaces, Teams can be used to group Editor users, using their Unity ID (i.e. their email). If a user is signed in and their email is listed as a user of a Hats Team, they are part of that Team, and that Team's workspace becomes enabled for them. This happens as soon as the Editor is launched. This allows to auto-enable a workspace for users of a certain team. In addition to the built-in functionalities, Hats provides a host of public API to query the current state of workspaces and Teams. This allows you to create smart tools that provide a tailored experience to their users. Hats supports CJK languages for team and workspace names. 
2026-04-07 00:00:00-update version:Hats - Workspaces and Teams v1.1.0 (10 Feb 2026)