Home Game Dev Unity Assets Unity Tools Color Studio 10 v10.2 (11 Feb 2026)|Color Studio 10 v10.2 (11 Feb 2026)

Color Studio 10 v10.2 (11 Feb 2026)|Color Studio 10 v10.2 (11 Feb 2026)

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 Color Studio 10 v10.2 (11 Feb 2026) is a full in-Editor pipeline for palettes, pixel art, recoloring, and sprite-to-voxel conversion. Create, paint, animate, recolor, and export without leaving Unity. No external apps. No broken workflow. Just fast iteration right where you need it. Compatible with all pipelines (Built-in, URP, HDRP). Latest Additions: - Layers + animation workflow in Pixel Painter (frames, playback, onion skinning, per-frame timing). - Major tool expansion: advanced shape tools, freeform tools, text layers, rich selection modes, transform pivots. - Pro editing pipeline: PSD import (with layers), sprite-sheet import/export, GIF export, .pp layered project format. - Advanced layer system: masks, blend modes, opacity, effects (Drop Shadow, Outline, Inner Shadow, Outer Glow). - New filters panel with live preview (sharpen, blur, palette remap, hue/saturation/contrast/tint, posterize, pixelate). - Scene texture workflow: browse textures from GameObjects/material slots and paint with live preview in-scene. - Custom high-performance undo/redo optimized for large pixel workflows. What You Can Do: - Design Better Palettes, Faster: Build palettes with color theory-driven schemes (complementary, triadic, square, accented analogous, spectrum, custom, and more), then fine-tune saturation, lightness, brightness range, hue spread, and color temperature. Export LUTs, color textures, and C# arrays in one click. - Paint Sprites & Textures Directly in Unity: Use Pixel Painter to create or edit sprites, textures, and sprite sheets with powerful brushes, blend modes, patterns, mirror painting, smooth shapes, and precision tools. - Animate Pixel Art in the Same Tool: Create multi-frame animations with layer stacks per frame, thumbnail timeline, playback controls, per-frame duration, onion skin, GIF export, and sprite sheet export. - Recolor Anything (Editor + Runtime): Apply palettes and per-color rules to sprites, MeshRenderers, and SkinnedMeshRenderers. Use mask textures, color correction, LUT optimization, and bake final results into materials/textures when ready. Turn 2D into Optimized 3D Voxels: Export flattened pixel art to a voxel prefab with mesh/material generation optimized for low vertex overhead. Edit Scene Materials Without Leaving Pixel Painter: Select a GameObject, discover editable texture slots, create missing textures directly, and paint with live preview on meshes, sprites, and UI elements. Full Feature List: - Palette Manager: Interactive color wheel with key color controls. Color schemes: Monochromatic, Complementary, Gradient, Analogous, Split Complementary, Accented Analogous, Triadic, Tetradic, Square, Spectrum, Custom. Adjustable hue count, shades, saturation, lightness, min/max brightness, split amount. Color temperature controls (Kelvin + strength). Add/remove/sort custom colors. Import ASE (Adobe Swatch Exchange). 10 included sample palettes. Save/load palettes as ScriptableObjects. Project palette inventory view. Compact palette view for quick access near Unity color picker. Export palette LUT, texture, and colors as C# array. Extract unique/most frequent colors from textures. - Pixel Painter Core: Frame-based document with independent frame dimensions. Layer stack per frame. Layer thumbnails and frame thumbnails. Reorder, duplicate, rename, merge, flatten layers/frames. Load/save single layer to disk. Load/save single frame to disk. Save/load full layered animation project (.pp) with metadata. Recent files and quick reopen workflow. - Brush & Paint System: Brush shapes: square, circle, soft circle. Brush size + strength. Brush patterns: lines, dither, clipboard pattern, custom. Load/save/reorder custom brush shapes and patterns. Blend modes: Normal, Multiply, Screen, Overlay, Soft Light, Hard Light, Add, Subtract, Darken, Lighten, Color Dodge, Color Burn, Color, Difference, Shade. Shade mode with palette-aware direction. Spray tool with density and continuous mode. Mirror modes: none, horizontal, vertical, quad. Color history strip and foreground/background swapping. - Drawing Tools: Paint, erase, flood fill, replace-all, color-replace. Gradient tool (linear/circular + posterize levels). Line, curve, rectangle, ellipse, regular polygon, contour, polygon draw. Optional smooth mode for supported tools. Shape fill modes (foreground/background/none). Create-on-new-layer options for line/shape/freeform tools. - Selection & Transform: Selection modes: rectangle, ellipse, lasso, polygon, magic wand contiguous, magic wand global, magnet (edge snapping). Selection tolerance and thickness options. Selection actions: select all, trim, invert, deselect, copy, cut, paste, delete. Convert selection to new layer. Crop to selection. Resize selection. Shrink/expand selection. Border selection. Zoom to selection. Move/resize/rotate selection with persistent pivot. Resampling modes: Nearest, Sharp Nearest, Bicubic, Sharp Bicubic. Selection transform operations: flip, rotate, displace. - Canvas Operations: Free transform modes: move, free resize, rotate. Movable transform pivot + reset pivot. Optional canvas auto-expansion during transform. Canvas resize with anchor grid and “all frames” option. Crop canvas (current frame or all frames). Flip/rotate canvas. Fill canvas operations. Displace operations. - Layer Effects & Text Layers: Layer blend modes + per-layer opacity. Layer masks with view modes (blended, mask only, red overlay). Effects: Drop Shadow, Outline, Inner Shadow, Outer Glow. Text layers with editable bounding box. Text settings: font, size, alignment, vertical alignment, letter spacing, line spacing, antialiasing. Drag/resize text bounds directly on canvas. Rasterize text layers to pixels. Rasterize effects into pixels. - Animation: Frame add/duplicate/delete/reorder. Playback controls with FPS and loop. Per-frame duration controls. Onion skin for previous/next frames with custom tint colors. Frame scrubber + keyboard navigation. Export animated GIF. Export sprite sheet atlas with spacing. Auto sprite slicing metadata on exported sheet. - Import / Export: Load image formats: PNG, JPG, JPEG, TGA, BMP, PSD. Import PSD (8-bit RGB) with layer visibility/opacity/blend handling. Import sprite sheet by frame width/height slicing. Open sprite sheets as full animation frames or as individual sprite. Save linked texture/sprite with mode-aware behavior. Save as new image. Export current frame as PNG. Export animation as GIF. Export animation as sprite sheet. Export voxel prefab from flattened image. - Scene Material & Asset Browser Workflow: Browse project textures/sprites/sprite sheets in integrated browser. Filter by type and in-scene usage. Locate assets in Project and in Scene. Open directly into Pixel Painter. Edit textures from selected GameObject materials/sprites/UI. Detect and list material texture slots by category. Create new textures for empty slots from inside Pixel Painter. Remove/replace slot textures. Live preview edits directly on scene objects/material slots. Context menu: GameObject → Edit in Pixel Painter. - Recolor (Editor + Runtime): Recolor modes: Main Color Only, Texture, Main Color + Texture, Vertex Colors. Supports SpriteRenderer, MeshRenderer, SkinnedMeshRenderer. Palette-based recolor with selectable color match modes (RGB/HSL and channel-specific modes). Interpolation option to preserve luminance feel. Per-color operations (preserve/replace) with threshold. Optional mask texture for texture recolor. Color correction block (LUT, brightness, contrast, vibrance, tint). Optimization LUT for high-speed runtime texture recolor. Pick exact original color from SceneView. Add principal colors from texture/UVs/vertex colors. Bake recolor into embedded assets or new external material/texture files. Revert to originals and refresh workflow in editor/runtime. Editor Experience: Dockable windows (Palette Manager + Pixel Painter). Tooltips, visual previews, compact UI modes. Convenient hotkeys. Custom memory-aware undo/redo system. Requirements: - Unity 2022.3 or later. - Unity 2D Sprite package must be present (install it from Package Manager). Info: https://assetstore.unity.com/packages/tools/painting/color-studio-10-359980