Add multiplayer-ready dismemberment to your game in less than a minute!
How does it work? You only need to call two functions from your attack/damage logic and you are ready to remove limbs from a character! The system should work with any humanoid skeletal mesh. I recommend replacing the placeholder limb-meshes with limb-meshes generated from your characters' mesh for a better result, this should take less than ten minutes.
Features:
- Basic, easy to implement dismemberment of limbs
- 100% Blueprints
- Fully Replicated (works with all server-setups)
- Spawns Blood Particles, Blood Decals and Limbs
- Easy to implement into your project
- Easy to modify
- Works with any humanoid character/skeleton (might need to adjust a few bone names if they vary in your skeleton)
- Features Example Logic + Demo Level
Simple Replicated Gore System v5.1+ is a game resource pack that enables developers to quickly add realistic, multiplayer-compatible dismemberment effects to their games using simple Blueprint functions. It supports any humanoid skeletal mesh and includes blood particles, decals, and limb spawning, with full replication across all server configurations. The system is designed for ease of integration and customization, requiring only two function calls in damage logic, and can be adapted to match character-specific bone structures.