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Generic Combat System - Advanced GAS based Multiplayer combat framework. v1.4 (5.6)

5066 Views Stock 973 2025-06-10

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 The Generic Combat System (GCS) is an advanced multiplayer combat system framework built on top of Generic Gameplay Abilities (GAS/GGA) and Generic Input System (GIPS), and both plugins are included in GCS. Features: 🎨 A plethora of preset gameplay abilities and effects: Reference to Ability System Reference, users can quickly get started with adding new content. 📁 Rich reference content: In the provided project files, you can find various application examples of this framework. 🔗 Easy integration: All core functionalities are developed using components and decoupled through interfaces. 💥 Multiplayer Support: GCS uses GAS, which is friendly to multiplayer development, and all of the built-in abilities support multiplayer features as much as possible. 🧩 Blueprint-friendly: Blueprints are good but have their limitations; GCS addresses that pain point. All the C++ code is designed for the convenience of blueprint users, and all the easy-to-change features are made of blueprints. 📈 Good extensibility: GCS is designed to be modular and replaceable at the core level. When you want to make deep customizations, you won't face the hassle of needing to change a large amount of content. 
2025-10-29 00:00:00-update version:Generic Combat System - Advanced GAS based Multiplayer combat framework. v1.4 (5.6)