The Advanced Actor Transform v4.20+ game resource pack allows you to add the AdvancedActorTransform_ControlComponent to any actor and tag target actors for control. When the controlling actor moves or its values are edited, the tagged actors' transformations are influenced in various ways. All parameters can be adjusted in the sequencer, enabling complex animations using a single blueprint. Multiple components can be applied simultaneously, but they cannot control the same actors. The component is compatible with static and skeletal meshes, particle systems, lights, text, and other actor types. For optimal results, ensure the pivot point of the tagged actor is centered or at the bottom. This resource is especially suited for motion graphics and cinematics (using the Movie Render Queue is recommended), though it can also be used in games—performance optimization is essential to avoid FPS drops when controlling many actors. The EditorScriptingUtilities plugin must be enabled to use the scripts for adding or removing actor tags.
2025-11-27 00:00:00-update version:Advanced Actor Transform v4.20+