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Ultimate GASP (Game Animation Locomotion) v1.8.1

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 Ultimate GASP (Game Animation Locomotion) v1.8.1 introduces a comprehensive set of enhancements and features designed to improve gameplay mechanics, animation systems, and environmental interaction. This resource pack includes: - A burn effect when touching fire actors - Fixed NavMeshBoundsVolume issues on Megascan maps, removing enemy movement restrictions - Improved traversal for static meshes in Megascan maps - Added Blueprint Trigger for enemy spawning to enable asynchronous loading and reduce memory usage - Updated fire effects on characters - Fixed crosshair behavior on first aim, after weapon auto-storage or events - Hidden crosshair when weapon is auto-stored and the aim button remains pressed - Added DataAsset for each character (player and enemy) to configure damage multipliers per bone hit (e.g., head x5) - Fixed damage and attack issues with spider enemies, improving balance - Added interaction with water - Introduced basic zombie behavior (for initial testing; behavior will be enhanced later) - Modified Megascan map with new features - Added auto-narrow space functionality - Introduced a glow stick-like grenade with 30-second duration - Added a zombie map test environment The game already includes a full suite of systems such as: - Weapons system (rifle, pistol, shotgun, grenade launcher, rocket launcher, sword, flame thrower, sniper) - Grenade system (classic, smoke, flashbang, molotov, ice, electric) - AI system with chase, hearting, and patrol behaviors - Car system using City Sample vehicles - Chaos system (shattering glass and other objects) - Items (bandage, binoculars, torch) - X-ray vision (inspired by The Last of Us) - Damage and impact effects on surfaces with sound and Niagara particle effects via DataAsset - Spider and other AI enemies - Pickup system with visual outlines - Flashlight functionality - PopNumber effect on damage display - Tripwire mine system - Pipe-based fire and smoke effects - Weather manager (snow and rain) using the "Ultimate Surface Interactive Trace" marketplace asset - Inventory component - Radial menu for item selection - Crouch system - Foot IK with control rig - Zipline mechanics - AI enemies from Paragon - Sliding system - Stealth system with stealth finisher - Rock-throwing for AI enemies - Loot system upon enemy death - Spline track guide for tutorials - Basic tutorial and mission system with world markers - Electric barriers - Narrow space traversal - Path tracking for AI to follow pre-defined routes with optional breaks - Save/Load game with checkpoint support (full inventory and character position preserved) - Full main menu (New Game, Continue, Level Selection, Graphics, Credits) - Damage mechanics for melee attacks using pistol, rifle, and shotgun - Swimming system - Push/pull interactions - Wheel turn functionality - Zombie enemy inclusion Main input controls: 1. Move – W, S, A, D 2. Jump – Space Bar 3. Sprint – L Shift 4. Crouch – C 5. Aim – Right Mouse Button 6. Camera – Third Person / First Person – T 7. Aim – Right Mouse Button 8. Shoot – Left Mouse Button 9. Reload Rifle – R 10. Temporary weapon selection – Tab 11. Roll – Quick double-tap C 12. Flashlight – T 13. X-ray – Z 
2025-12-27 00:00:00-update version:Ultimate GASP (Game Animation Locomotion) v1.8.1