Driveable Physics-based helicopter (not rigged) with autopilot, wind, and AI.
Features:
- Complete helicopter 3D model with 70k polygons, 4 LODs (LOD 3 = 7k vertices), 4096x4096 textures (diffuse, normal, glossiness, opacity)
- All helicopter parts separated into individual static meshes with re-centered pivot and custom collision (4 LODs for major parts, 2 LODs for rotors)
- Dynamic material instance to change helicopter exterior and interior colors, add camouflage patterns
- Wind Blueprint to simulate wind zones, drag and drop into the map
- All logic based on timers (not event ticks)
- Basic autopilot: maintain position, yaw, horizontal speed, vertical speed, and obstacle avoidance
- Helicopter is a Pawn Class and can be possessed by any controller
- Auto-rotation system when engines are off, mimicking real helicopter behavior
- Movement based on UE Physics, with physical constraints used for animation and collision responses
- Ground hover effects and destruction effects
- Clean and well-commented Blueprints
- Demo level with sample auto-material
- Pilot Animation Blueprint (based on Epic skeleton)
- The helicopter Blueprint can serve as a master blueprint to create various helicopter variants by simply replacing static meshes or adding features in child Blueprints.
2026-01-07 00:00:00-update version:Physics Based Helicopter v4.25+