Home Game Dev Unreal Assets Unreal Engine Blueprints Physics Based Helicopter v4.25+

Physics Based Helicopter v4.25+

4119 Views Stock 944 2026-01-07

Details

 Driveable Physics-based helicopter (not rigged) with autopilot, wind, and AI. Features: - Complete helicopter 3D model with 70k polygons, 4 LODs (LOD 3 = 7k vertices), 4096x4096 textures (diffuse, normal, glossiness, opacity) - All helicopter parts separated into individual static meshes with re-centered pivot and custom collision (4 LODs for major parts, 2 LODs for rotors) - Dynamic material instance to change helicopter exterior and interior colors, add camouflage patterns - Wind Blueprint to simulate wind zones, drag and drop into the map - All logic based on timers (not event ticks) - Basic autopilot: maintain position, yaw, horizontal speed, vertical speed, and obstacle avoidance - Helicopter is a Pawn Class and can be possessed by any controller - Auto-rotation system when engines are off, mimicking real helicopter behavior - Movement based on UE Physics, with physical constraints used for animation and collision responses - Ground hover effects and destruction effects - Clean and well-commented Blueprints - Demo level with sample auto-material - Pilot Animation Blueprint (based on Epic skeleton) - The helicopter Blueprint can serve as a master blueprint to create various helicopter variants by simply replacing static meshes or adding features in child Blueprints. 
2026-01-07 00:00:00-update version:Physics Based Helicopter v4.25+