Hyper Auto Landscape Material v3 (v3.15, 5.7) is a full-automatic, rule-based landscape system for Unreal Engine 5. It automatically paints and sculpts large landscapes using robust rule sets, enabling the creation of playable, production-ready terrain quickly. The system provides extensive control over slope detection, secondary slopes, grass and foliage placements, texture overrides, runtime virtual texture support, and landscape tessellation. It generates physical material channels for footstep systems and other surface effects, supports height-driven workflows such as beach placement and automatic snow, and integrates with the dynamic weather system for snow, puddles, and wind-driven material blending. Key features include rule-based automatic painting, precise slope and curvature detection, automatic placement of grass bands, foliage clusters, and open/rocky spots, open-spots mask with rock placement, texture overrides and runtime virtual texture support, landscape tessellation, physical output material channels, height-driven biome effects, dynamic weather integration, performance-optimized streaming workflows, and compatibility with Procedural Content Generation systems.
2026-01-07 00:00:00-update version:Hyper Auto Landscape Material v3 v3.15 (5.7)