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Combat Components v5.6-5.7

4663 Views Stock 989 2026-02-27

Details

 Combat Components v5.6-5.7 is a plugin that accelerates the development of combat systems. It includes the following components: - CollisionHandler: Detects collisions using traces and can be applied to both skeletal and static meshes. - RotatingOwner: Enables rotation of the component's owner to a specified direction. Key features: - Supports simultaneous collision detection across multiple components derived from Primitive Component (Static/Skeletal mesh). - Allows an actor to rotate toward a selected direction via an interface function, such as AI turning toward its target during an attack or a player turning toward movement input while playing root motion animation. - Anim notify classes enable enabling or disabling component functionality within animations. - Includes an example project from the preview video. 
2026-02-27 00:00:00-update version:Combat Components v5.6-5.7