Path Tracer Toolkit v4.27+ is a spline toolkit designed for drawing paths and borders both in the editor and at runtime, offering extensive customization options. It allows editing and generation of paths either in the editor or during execution with just a single function call. The toolkit supports automatic corner rounding with various rounding styles and customizable visibility effects for path segments obstructed by objects. Users can adjust a wide range of settings including color, translucency, scaling, looping, corner size, markers at path start and end, dashed line effects, ground offset, border expansion/contraction, and distance-based path limiting. It includes procedural materials for circles and squares, enabling rapid in-engine prototyping without relying on external texture editing. Procedural drop shadow effects enhance marker visibility, and a built-in texture baker allows performance optimization by baking procedural materials. The toolkit comes with basic turn-based game examples featuring a scalable grid actor, cell blockers, and a move area actor that renders character movement boundaries. A global map example supports customizable colored paths with defined sections, colors, and lengths. An info widget displays text near the cursor, and the toolkit allows users to use custom meshes and materials. Main path parameters can be edited in real-time, and three demo levels with integrated Blueprint logic demonstrate practical usage.
2026-03-06 00:00:00-update version:Path Tracer Toolkit v4.27+