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Forest Tools - Ultimate Scattering System v5.7

2995 Views Stock 987 2026-03-30

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 Forest Tools is your ultimate Unreal Engine procedural vegetation and environment placement system. Built for speed, flexibility, and control, it allows you to quickly scatter and manage massive amounts of objects with precision. Whether you’re creating dense forests, open meadows, or detailed natural scenes, Forest Tools gives you the power to: - Scatter anything - Scatter Static Meshes, Actors, Decals or Level Instances! - Scatter anywhere - Scatter on top of Landscape, Static meshes or splines with ease! - Procedural Placement - Populate environments with any mesh - Customizable Logic - Extensive parameters controls let you make any scattering possible! - Performance Optimized - Designed for large-scale environments without slowing down your workflow. - Forest Groups - Randomize meshes inside clusters to create more organic, diverse scattering. - Presets - Reuse your favorite configurations to accelerate scene creation and maintain quality. - Advanced Effects - Enhance your scattering with procedural variations like stepped rotation, height-based mesh swapping, edge-aware mesh changes, flow-aligned rotation, and spline-following orientation. - GPU Runtime scattering - Scatter at runtime in real-time thousands of points! Perfect for: Game developers, environment artists, and level designers who want procedural precision with creative freedom. Requires PCG Biome Core, PCG Biome Sample, Procedural Content Generation Framework (PCG), Procedural Content Generation Framework (PCG) External Data Interop, Procedural Content Generation Framework (PCG) Geometry Script Interop plugins, available via Edit > Plugins. Assets are not included, Megascans were used for presentation purposes. 
2026-03-30 00:00:00-update version:Forest Tools - Ultimate Scattering System v5.7