Journeyman's Minimap v1.2 (5.6-5.7) is a flexible, optimized minimap and fog of war system designed for game developers. It allows you to add a stylish borderless or bordered minimap to your game and integrate custom gameplay-driven animations. The system supports fog of war for limited vision, enabling players to see only revealed areas. All features are fully multiplayer-ready.
Technical Details:
Maps:
- Control map size manually or automatically via UMG.
- Support for rectangular, circular shapes with or without borders, including transparent options.
- Backgrounds can be created by drawing over generated images using navigation mesh data.
- Center the map on a specific area or actor; adjust zoom level and rotation. Display the player's camera view as a trapezoid.
- Supports automatic texture switching based on height (for multi-floor buildings) or priority (for indoor volumes).
- Triggers UI interaction events when the map is clicked or interacted with.
Icons:
- All icon properties can be adjusted in-game.
- Assign an icon to any actor by attaching an icon component.
- Customize the texture and material of icons.
- Use material instances for gameplay-driven animations, including flash, pulse, and clock effects.
- Control icon size in screen space or world space.
- Customize rotation, draw color, and Z-order.
- Display an arrow when an icon is outside the map boundary.
Fog of War:
- Apply fog of war to both the minimap and the world environment.
- Actors can temporarily or permanently reveal areas.
- Actors and their icons are hidden when inside fog zones.