1011's Stealth System v5.2+ is a highly customizable game resource pack designed for stealth-based games or any game where enemies react to suspicious activity. It includes all core stealth mechanics and can be quickly integrated into existing projects through well-organized actor components. The system enables developers to prototype stealth games efficiently and learn how to implement threat and suspicion systems. Key features include:
- Assassinating targets using position-matched and motion-warped logic
- Hiding from enemies by crouching in tall grass or other cover objects
- Making enemies gradually react to visual sightings or sound cues like footsteps
- Distracting enemies by throwing rocks or briefly emerging from cover
- Disappearing from enemy sight using smoke bombs
- Configuring AI patrol behaviors in four different patterns
- Setting up enemy behavior across three distinct awareness stages
- And much more
This resource pack serves as both a powerful foundation for building stealth games and a practical tool for implementing realistic enemy reaction systems.